We Can Come To You
We are happy to visit schools, libraries, and other organizations to provide interdisciplinary programming. Please contact us if you are interested.
Examples of Programming
Here are examples of programming that we can do at your location. However, we always love coming up with something new!
The Aerodynamics of Frisbees (Ages 4+)
Participants learn about aerodynamics, including the concepts of lift, drag, force, and thrust and create Frisbees.
Creating Creatures of the Deep (Ages 8+)
Participants are introduced to concepts regarding biology/physiology of living organisms in the ocean. They look at examples of interesting creatures and discuss why they have certain features, for protection, survival, or catching prey. Participants also analyze creatures’ habitats to determine why their physical traits help them thrive. They work in groups to create their own unique “creature of the deep” and by considering scientific concepts, such as physical and behavioral characteristics, environment, atmosphere, climate, and weather. This programming is related to STEAM content from the book Dark Life by Kat Falls.
Creating Optical Illusions (All Ages)
Participants learn how to use patterns and mathematics to create optical illusions. They are challenged with creating a static image that appears to be moving.
Creating Snake-Repelling Helmets (Ages 4+)
In the book Rosie Revere, Engineer by Andrea Beaty, Rosie uses unusual objects to build a hat that keep snakes off her uncle’s head. Participants discuss what kinds of things repel snakes and will learn about the engineering design process. Then they design and build their own snake-repelling hats.
Cryptography: Cracking the Code (Ages 12+)
Participants learn about cryptography practices throughout history and construct their own cipher disks to decrypt a secret message. The solution provides a hint to solving another encrypted puzzle that uses graphing and logic. These activities are based on content in the STEM Read book The Maze Runner by James Dashner.
Just Plane Awesome! (Ages 5+)
Participants learn about aerodynamics, including the concepts of lift, drag, force, and thrust and create different types of paper airplanes using templates. They test the different types to determine which design flies the fastest, which flies the farthest, and whether adding artistic media affects flight performance. These activities are based on content from the STEM Read books I am Amelia Earhart by Brad Meltzer and The Boy and the Airplane by Mark Pett.
Navigating the Sea like a Pirate (Ages 6+)
Participants learn how to read a map and how to locate different items on a map using coordinates or cardinal/ordinal directions. Participants create their own treasure maps and present a set of instructions to their classmates who determine where on the map “x” marks the spot. Activities are based on STEAM content from the book How I Became a Pirate by Melinda Long.
Polar Panorama Images (Ages 8+)
Participants navigate the NIU campus, learn more about what NIU has to offer, and create a panorama image of their favorite place. They use various software programs to capture and transform their work into a polar panorama, creating an interesting “NIU planet.” They learn about light refraction and use a prism to reverse the effect created with software.
Testing Your Mind (Ages 12+)
In the book The Maze Runner by James Dashner, maze runners rely on their memories to map a maze and look for a way out. Our participants test their memory by playing a series of logic games and solving puzzles.
Stop-Motion Animation (Ages 8+)
Participants use a storyboard template to plan and develop their stories. They use mobile devices and free apps to capture their stories in stop-motion animation videos.
Work with Us to Design a Custom Experience
We can work with you to design learning experiences that are tailored to your specific audience. We love getting creative and collaborating with others.